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Social Skills Curriculum


YLA is an innovative multi-media curriculum that teaches social skills to youth in a language and a manner that thoroughly engages them.

YLA is at the forefront of an educational movement that seeks to give adolescents the training and tools they need to be productive and compete in a global community.

The program reaches youth aged 10-18 through a smart interface that looks like a TV show and involves them like a video game.

The interface creates a unique learning environment that allows teens to analyze, explore and respond to issues and to store their work in an online portfolio.


Modules

YLA learning content is organized within topic-based modules.
Modules are available individually or can be grouped together with other modules in series that address related themes, such as Leadership, Violence Prevention, and Financial Literacy.

Each module consists of approximately 20 hours of curriculum and addresses the following topics:


Leadership Series Get Healthy, Get Smart! Series
Career Building Series Financial Literacy Series
Violence Prevention Series

 

Instructional Content Samples

Curriculum Guide This sample helps a teacher to prepare and begin teaching the Conflict Resolution module.

YLA Instructor Notes include Objectives, Instructional Procedures, Assessments, Rubrics, and more - everything that is needed to prepare and teach each activity within the module.

YLA Lesson Plan Template Use this template to integrate YLA with your Core Content.

 
Evaluation


YLA is an evidence-based social emotional learning program that generates real enthusiasm among teachers and parents, and real results among students.

Click here to learn more.

 
Curriculum Components
 

Each social skills module starts with an animated short, On the Reel, in which a specific challenge is raised, examined and resolved by four virtual peers. Participants are then led through a series of activities that are meant to increase their comprehension and retention of the material:

Break it Down replays portions of the animation as a launching point for group analysis and discussion. This activity teaches teens to identify problems, assess risk, draw conclusions, and communicate effectively.

Write to the Point allows participants to express their individual views in an electronic journal. Youngsters use their critical thinking skills while strengthening their language and reasoning skills.

We Got Game takes the lesson to a physical plane, allowing teens to act on the topic and to integrate the lesson experientially through floor games and role-playing. Youth learn to trust and work collaboratively in groups.

Final Answer? is a TV-style quiz game that measures retention without feeling like a test. It allows for evaluation and assessment of participants.

Glossary
Participants can look up unfamiliar words that appear in the text. This enables the exploration and use of new language.

Hot Link Library encourages further study of the topic by providing links to relevant content on the World Wide Web. Participants integrate history, geography, economics, and language arts into the social skills modules.

 

APOLLO is the learning content management system which helps students organize their individual work in a password-protected online portfolio space. APOLLO provides tools for teachers to measure their students' attendance and behavior quotients, assess prior and acquired knowledge through pre- and post-tests, evaluate performance on module-specific quizzes, questionnaires, document skill progression through qualititative essay writing evaluation, and measure outcomes for each module, and for the overall YLA program.